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by maximus1983 2587 days ago
The author uses the more complicated definitions of the SOLID principles.

These are much simpler to remember:

* Single responsibility principle - A class should have only a single responsibility, that is, only changes to one part of the software's specification should be able to affect the specification of the class.

* Open–closed principle - Software entities should be open for extension, but closed for modification.

* Liskov substitution principle - Objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.

* Interface segregation principle - Many client-specific interfaces are better than one general-purpose interface.

* Dependency inversion principle - One should depend upon abstractions, not concretions.

A lot of these principles also tie into other principles such as DRY (Do not repeat yourself).

1 comments

That is the cleanest clearest collection of solid definitions I have seen.
They come directly from Robert Martin's 2000 paper, 'Design Principles and Design Patterns'[1]

[1] - https://web.archive.org/web/20150906155800/http://www.object...

I stole them from Code Project :D