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There is a market for creative coders -- I am one, and I make a living making art through code. I'd recommend you check out media art festivals to get a feeling for the intersection of art and technology -- the biggest ones are in europe and asia. See for example, ars electronica, Dutch Electronic Arts Festival, FutureEverything, Sonar, OFFF, Transmediale, etc. You can get a feeling for the current state of media art. In the US, see Zero One, Eyebeam, Rhizome. I have a background as an artist, got into writing code, and now teach programming to artists / designers at a design university, Parsons School of Design. The media arts field is getting bigger and more accepted, and although it's much harder to collect then say a painting, there's definitely a way to make a living doing this kind of work -- I do, and many of my friends do also. We typically do a few commercial projects a year and make more experimental work as well. Between that, commissions, teaching, workshops, talks, etc you can certainly make a living doing this kind of work. petervandijck is right - make some interesting work and make a name for yourself. especially within communities like processing, it's not hard to get involved and get a good reputation, find collaborators and get feedback. you can see some of the work I do in my profile. happy to answer any more specifics about the marketplace. |
I'm working on Blender and looking to get more into the 3D and AR space. It would be good to know whats in demand now, and what kind of demand new tech is going to create.
btw I'm learning OpenCL and a while back I saw that OF was experimenting with it, is that still happening?