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by xarball
2582 days ago
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I work in the auto industry in HMDs, and I think the last comment was somewhat on the right track, but perhaps missing bits of a larger issue at hand. We can get the impression that Waze was built on a lot of technical debt by the amount of corners Google had to cut to even get it on screen -- how much it doesn't fit in their UI framework, and how poorly it runs when streamed to the HMD. Even Google Maps in satellite view runs terribly on the 90% of vehicles on the road that implement Android Auto. The underlying protocol used to convey that amount of data to the HMD runs like crap on most vehicles, and for better or worse the current protocol is pretty much frozen in time because most vehicles don't apply OTA updates yet. (Some manufacturers even charge labor for applying updates!) The reason I'm picking on Waze specifically though is because HMD's have much stranger User <-> Interface considerations for what is safe, legal, and not crappy UI design. Add fire to fury, the performance is barely passable today. Apps must have this, and so will Google if they are to be successful here. Whether Google even knows where they're going with a reliable HMD framework for using cookie-cutter UI components is largely unknown, but I don't think they're satisfied with the current API. |
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We retrofitted (i.e. hacked) AA onto my wifes 124 Spider. I've noticed it judders a lot when in satellite mode, but not in normal. Assumed this wouldn't be the case as it's essentially a video stream being played with touch events sent back and USB audio. Maybe some headunits are a bit underpowered for this?
That said on my Kia Cee'd it runs like a dream regardless, there is never a glitch.
Any more insight on the way AA and Carplay work from a manufacturers PoV?