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by iforgotpassword 2594 days ago
When I was around 18 I thought it would be fun to implement a simple networked version of pong. While the whole implementation wasn't the best in the first place, even on Lan it was pretty much unplayable due to jitter and lag. I found this article back then and was crushed by the complexity. This is when I decided I never want to work on timing sensitive networked code ever. It's still cool to read about all the smarts that go into games for this.