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by ninkendo
2589 days ago
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> Getting a "feel" for your latency is difficult. Quake3 attempted to mitigate this by playing a brief tone whenever you received confirmation of your hits. That way, you could figure out how far to lead by firing your weapons in rapid succession and adjusting your leading amount until you started to hear a steady stream of tones. Ah, so that's what that sound was! I always wondered why Q3 had that weird sound when I hit someone, and never knew what it was supposed to sound like. It ends up being one of those things you get used to, and the game wouldn't be the same without it. |
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