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EnTT v3 is out – Gaming meets modern C++, again
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2 points
by skypjack
2585 days ago
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A major release that represents an important improvement for EnTT, both in terms of performance and functionalities. To begin with, this is the first official release that requires and fully supports C++17. Moreover, the library has been converted to snake case, leaving behind the misleading coding style of the previous version. Most important improvements: * It's faster and it consumes less memory than ever.
* It can finally work across boundaries.
* It contains its own full-featured runtime reflection system now.
* It has groups now and they allow for different access patterns, from fully random to perfect SoA. And much more!! Read the release note for all the details - https://github.com/skypjack/entt/releases I hope you'll enjoy it. :-) |
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