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by athroway
2592 days ago
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DCSS has been incredibly streamlined this decade with tons of quirky features being removed. You can spend most of your time playing it spamming the 'o' (auto-explore) and 'tab' (auto-engage enemies) key without missing out on much. When you're not auto-o-tabbing, i.e. when you encounter more dangerous monsters, the game rewards tedious habits such as playing very conservatively (hide and seek, kiting, climbing up/resting/climbing down/etc.). An explanation was that the dev team targets the top players first and doesn't want to allow them to find a way to suddenly cheese through the game, so they lock down on every quirk, feature or strategy that lets them do so. Problem is, the top players are really good and always find another way to cheese, so the devs play a game of cat and mouse to streamline the game further in the name of balance. Meanwhile, newbies struggle and mid-players get bored. |
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