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by Gama11
2599 days ago
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I'm also surprised that Neko has been posted here rather than HashLink, which is much more impressive: - unlike Neko, the bytecode is strictly typed, allowing it to be much faster - there are two different ways to use it: - HL/JIT, compiling to bytecode and using the VM
- HL/C, compiling to raw C code to gain an extra bit of performance and allow it to run on devices that don't allow JIT (mobile / consoles)
- the successful indie games Northgard (by the Haxe / HashLink creator himself) and Dead Cells use HashLink as their runtime- there is a VSCode breakpoint debugger for it (https://marketplace.visualstudio.com/items?itemName=HaxeFoun...) - in the future, support for hot-reloading bytecode is coming (https://github.com/HaxeFoundation/hashlink/issues/145) |
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