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by schumihan 5667 days ago
Reference count based GC? How would you deal with circular reference?
2 comments

You don't.

You'd avoid creating circular structures as much as possible. You can get pretty far that way.

It's very difficult to avoid it when thing goes complicating. A may reference B, B may reference C, ... and somewhere, X may reference back to A. If this strategy makes sense for big project, many hackers work with C++ can use it either, as the performance overhead is very low.

But in the real world, reference-count based GC just has limited usage.

> But in the real world, reference-count based GC just has limited usage.

And in theory it doesn't fare much better. Proper garbage collection can have better performance, and does the Right Thing.

Retain your children but not your parents; or do you mean a group of "peers" who retain each other? They should probably be in some kind of collection that retains them All.