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by maeln 2601 days ago
From a quick glance, it has some feature that ShaderToy really lacks, like choosing the rendering resolution and being more mobile-friendly. On the other hand, there is also a lot of thing lacking that ShaderToy has, like multiple stage shader.

It look more like a web version of Bonzomatic than a clone of ShaderToy :) .

1 comments

Indeed there are some awesome features in ShaderToy that I won't be able to implement (like, for example, the possibility of using SoundCloud as an audio input source. Unfortunately SoundCloud is not providing new developer API access keys anymore, I don't know why). The multi-pass feature is in development, but it will be implemented with a slightly different approach concerning ShaderToy's implementation. Thanks a lot for the feedback.
Props to you :) ! Being able to choose the render resolution is already a killer-feature for me (or anybody who got a laptop with a cheap integrated GPU ^^).

If I got one feedback to give, it would be to have a quick style switcher on the website. Some shader make the code difficult to see properly (like dark shader on top of this dark theme).

I'll definitely consider your suggestions. I'm still trying to figure the best way to let the user to customize the whole UI and Editor. I already planned custom syntax highlighting color schemes, and I already implemented the editor's position and size toggle switches. I'd love to receive more detailed suggestions regarding UI / editor customization. Thank you so much. BTW: If anyone wants to contact me for feature suggestions, all my contact information can be found at my personal website ( https://mgz.me ). My best regards!