That's a major part of what I've done recently, trying to significantly reduce complexity, and contribute to clients to make them more discoverable and require less knowledge to fully utilize them.
The goal is to get rid of the historic interfaces which required a lot of RTFM, and instead to allow users to discover functionality through the UI easily.
If you have any suggestions on what to improve regarding UX of Quasseldroid (my main project), I'd love to hear suggestions, as I'm always interested in improving its UX and learning more about UX design. After all, I, as quasseldroid maintainer, am just one student, not a team of highly paid UX designers.
(And personally, I'm a huge fan of tools like Zulip, Mattermost and Matrix as well — we're all fighting on the same side, after all :)
The goal is to get rid of the historic interfaces which required a lot of RTFM, and instead to allow users to discover functionality through the UI easily.
If you have any suggestions on what to improve regarding UX of Quasseldroid (my main project), I'd love to hear suggestions, as I'm always interested in improving its UX and learning more about UX design. After all, I, as quasseldroid maintainer, am just one student, not a team of highly paid UX designers.
(And personally, I'm a huge fan of tools like Zulip, Mattermost and Matrix as well — we're all fighting on the same side, after all :)