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by kllrnohj 2605 days ago
There's no reason to bother with websocket stuff, you can just call out to native code via platform channels ( https://flutter.dev/docs/development/platform-integration/pl... )

Just that once you do that you're no longer a portable cross-platform app, and there's limits to what you can do with that pipe in terms of data marshaling and the overhead from that.

1 comments

Unless you're porting an existing localhost web app which is accessed via Websockets.