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by fifteenth 2602 days ago
Debates about which sim is more accurate bring up a philosophical question about sim design. My take is that designing a realistic simulation is like solving a physics problem, in that it's impossible to capture all of reality with a mathematical model, so the challenge is to first decide what you want to model accurately and what you can ignore. Doing that well requires insight. Case in point - although Rowan got overwhelmed by 1C in the flight sim marketplace, I would argue that Mig Alley is better than the IL2 product that covers the same material because MA is more accurate where it matters. IL2 has more realistic cockpits but Mig Alley does a much better job of modeling the physics of the Mig/Sabre asymmetry. That asymmetry is what makes MA dogfighting so unique. And once you've mastered that one-on-one duel, you find that the many vs many contest is completely different and involves little extended dogfighting- also true-to-life according to the history books I've read.