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by antiterra
2607 days ago
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Grand Prix Legends was amazing when it came out and the modding/sim racing community kept it alive for an incredibly long time. However, the version here is not open source, just a demo. Grand Prix Legends also had its share of quirky and odd physics, the fastest drivers sometimes achieved their record lap times with joysticks and took advantage of the differences between game physics and real life. There have been significant improvements in racing sims accuracy since the GP Legends days, and most die-hard sim racers I know of (including some of the best GP Legends racers) lean toward iRacing as a competitive platform today. |
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iRacing is certainly more accurate than GPL, but that's an apples to oranges comparison because these sims have different goals, and both are great at what they do. If you are preparing to compete in real-world car racing, by all means sign up for iRacing (after reading the excellent and funny book "You Suck at Racing"). If you are an engineer, and like to learn about car physics by adjusting the car settings in GPL Race Engineer and then seeing the results in GPL Replay analyzer (both included at the github link), then GPL is a fine choice. There's a lot to be said for a simple, elegant game design that provides an immersive experience; By that measure I submit that all three games on the esports-for-engineers github page deliver.