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by m463 2609 days ago
On the other hand, many games simulate lens flare too.

I kind of wonder if there are not other "actually realistic" avenues that haven't been pursued. For example, simulating floaters.

I also found it funny playing some first-person shooters in 3d and/or VR. Although it would make sense to have these effects when using a sniper rifle, you can use a sniper rifle without closing one eye! ha!

2 comments

You can use gun sights in the real world while keeping both eyes open (and some schools of thought recommend it for situational awareness). It's not even that hard so long as your dominant eye is the one looking through the sights, and you don't get wink fatigue either.

I suspect the VR game isn't correctly simulating what this actually looks like, though.

If a subject has floaters, they will be there when viewing a VR scene with goggles, and will move in the right ways when moving the head and eyes; there is no need to waste cycles on that.
Oh I totally agree, but I'm just highlighting what's actually realistic vs what's really just artistic license.