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by chubs
2611 days ago
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Thanks so much for explaining how that works :) Is it just me or does decompiling the binary SPIR-V to ESL/HLSL source code then recompiling sound like a recipe for massive inefficiency? Or in practice does it work out pretty nicely? |
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Most of the extra cost of feeding in SPIR-V could also be offset if you generate the text shader code at compile/packaging time so that those builds don't have the original SPIR-V in them.