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by detaro 2608 days ago
> Bear in mind, even if Epic wasn't offering incentives for exclusives, it would still be silly for game developers to release on both: Sales on Steam would hurt their sales on Epic, and they profit vastly more from Epic sales.

That's clearly not the case yet, otherwise Epic wouldn't be investing so much effort into pulling exclusives, including games that already have started taking pre-orders on other platforms (to be fair, it seems like those are being honored)

Making their platform a bit less shit for users might help too. It's not like Steam is a pinnacle of good UX that's impossible to beat. Winning through quality and good support would certainly feel better than the impression of "We can burn money getting into this market, so let's buy stuff people want" they're leaving now.

1 comments

They've released a public roadmap, obviously as more people are on the platform (due to the high profile launches), they're going to be putting increasing effort into improving the platform. Steam has had a long time to improve, and it's still plenty kludgey in certain areas.

I feel people often underestimate the difficulty of going against a monopoly that's been king for over a decade. Multiple avenues are the only way to succeed. I think Epic Store would be DOA without exclusives, regardless of the quality of their launcher.