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by julesrms 2601 days ago
There'll actually be many ways of using it.. Javascript in a browser is just one of those ways. The real API is written in C++ and we'll be offering a C binding in many languages, which you'll use in a pretty similar way to how you'd use the openGL API to run a shader. We'll publish that C API soon-ish, hopefully within a few months.
1 comments

Okay, but what about the stuff behind that API? If OpenGL is the model, then is the expectation that audio device/driver vendors implement their own Soul backends? Will there be a reference implementation? Is that reference implementation going to be released under a free software license?