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by gpm
2612 days ago
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> Event loops are common in many languages. Including rust - I'd have to dig in again to remember exactly why the wayland one was so bad at interacting with rust to be honest. I know it had something to do with how ownership of callbacks and objects interacted with the event loop. I know I didn't think I could represent it much better in python. OpenGL may be a shit show, but it's necessary (to be able to expose it to clients) for a modern desktop. I think I was doing this either before or in the really early days of Vulkan so I don't really know how that changed things. |
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