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by detaro 2610 days ago
Qt's QML uses OpenGL and can at least render into an FBO in your existing OpenGL context more or less out of the box. Integrating it with a game render loop deeper should be possible too, but more effort.
1 comments

Qt is moving into a 3D API agnostic backend.
Sure, for Qt 6, so at some not-yet known point in the next few years (I doubt they'll get that done next year). Whereas both the FBO method or a custom renderer are things you can do today.