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by mixedCase
2619 days ago
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> It makes some kinds of code nicer, but doesn't significantly affect the expressiveness or capability of the language. Sum types and exhaustive pattern matching aren't about expressiveness, they're tools for aiding code comprehension by increasing the locality of code that has no business being distributed into completely different classes, and decreasing the cost of making changes by heavily reducing the amount of test code that needs to be written to make sure a closed set of options is handled appropiately; in OOP languages you can get this by using interfaces but to make use of it you'd have to use huge classes with methods pertaining to every usage of this closed set. I would never willingly pick up another language that doesn't provide me with them after experiencing the productivity gains. I really like the direction Dart is moving towards and the steps taken demonstrate there's a team behind it that cares about correctness and productivity over being just a familiar Java-like, but this is the one hard blocker for me. |
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That's true for some kinds of code but not others. This is the classic Expression Problem [0]. For some things, it makes sense to keep all of the code for a single operation together. For others, it makes more sense to keep all of the code for a single datatype together. ML-style languages optimize for the former, and object-oriented languages optimize for the latter.
In practice, for the kinds of code Dart is designed for, the latter is a better fit most of the time. There's a reason OO and UI have been married together for decades.
Ideally, a language provides both styles so you can choose the one that fits your problem best. You see that now with languages like Scala. I hope we get there with Dart too.
I don't think it's fair to say that subclassing and method dispatch is objectively wrong just because it's a bad fit for some kinds of code. (Though, naturally, if it's a bad fit for the kind of code you need to write, then an OO language might be an objectively bad choice for you.) Class-based method dispatch is annoying for some things (God knows I've written enough Visitor pattern implementations over object-oriented AST class hierarchies), but it's really beautiful for others.
Being able to define a new widget class that bundles its rendering and interaction behavior together and can seamlessly extend a UI framework is something so natural that we take it for granted, but is very difficult to express in a language like SML. In fact, in order to do it, you'll probably end up doing a "design pattern" that reimplements something like v-tables at the application level.
[0]: http://journal.stuffwithstuff.com/2010/10/01/solving-the-exp...