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by gambiting 2618 days ago
I mean, that's applaudable, but I'm afraid your filter might be too broad. I've worked(and still work) on one of the largest AAA releases of this year and we've done zero crunch. I'm a senior engine programmer and no one on my team has done more few hours of overtime in the month leading to the release . I'm at work 8am and leave at 4pm every day like clockwork. So yeah, not every company is like this and not every AAA title requires crunch to be finished.
1 comments

I did not mean to imply that all AAA studios are that bad. Probably the missing part of the context is that I do not have much time for games these days, and this filter - while an overly broad heuristic - works just fine.
That's fair enough. I can certainly see that games have gotten so large that there just isn't enough time in the day to play multiple 80h+ games all at once.