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by mrbill29
2618 days ago
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Ah, I remember my first live game, where you think we'll just crunch for this release, it'll be fine. Then the next release comes and because you were crunching on the other it comes out half baked, so you crunch again and again and before you know it half the team that made it happen is gone and no one wants to work there. You see this mentality in a lot of mobile studios that we're started by ex-AAA employees. Hopefully they learn that you can't crunch a live game or you'll never stop crunching. Single release games eventually ended, a good live game can go on for a very long time. The next generation of mobile studios knew that and ended up having a very good policy of no over time... Well some did |
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