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by argd678
2610 days ago
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I think they interviewed mostly people new to the gaming industry who don’t know how to manage their time under pressure, Epic isn’t an easy place if you’re not pretty senior, they expect you to know what to do with little guidance. That said they also see the company as being a marathon since it’s success isn’t certain and fragile, so it’s something they expect employees to take care of because it’s a unique place, maybe similar to how museum staff look after art work. No doubt it’s brutal with Fortnight’s success, and you will get fired if you’re not competent and pulling your weight, but that’s the industry they’re in, you can’t have a few people putting everyone else’s livelihood at risk, and they also compensate very well when they’re successful. So it’s not like some sweat shop, it’s more complex than the article makes it sound. |
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So everyone who has to work long hours is just incompetent or new, or new and incompetent, and should just do the same amount of work in less time, duh? That's not how these high-pressure workplaces function. Even if you are a significant contributor and you are technically allowed to opt out of overtime, that doesn't mean everyone won't resent you for it, and that management won't interpret as a 'lack of commitment' when promotion or reviews come around. As a corollary, the recent rise 'unlimited time off' policies have been widely criticized because they often inadvertently contribute to implicit pressures to take less time off than before, because of the resentment, hostility and jealously. I've seen some companies rolling out unlimited time off with mandatory minimums which seems healthier, but I'm unsure how successful it has been.
> they expect you to know what to do with little guidance
Even good engineers need guidance, and guidance and training are especially important when you're doubling and tripling your workforce.
> so it’s something they expect employees to take care of because it’s a unique place, maybe similar to how museum staff look after art work.
This is a super weird analogy and makes no sense to me.
> and you will get fired if you’re not competent and pulling your weight
Where does the article say that Epic shouldn't fire incompetent employees? No one is saying that.
> but that’s the industry they’re in, you can’t have a few people putting everyone else’s livelihood at risk
Your response to a toxic work culture is just 'It is what it is, deal with it'? Don't you think we should have discussions about the human impact and damage caused by these intractable competing interests? And there's almost certainly a financial and business cost, it's just not as obvious to measure.
> So it’s not like some sweat shop, it’s more complex than the article makes it sound.
The article covers both sides pretty thoroughly, there's a litany of quotes from Epic PR addressing the claims and recounting their efforts to resolve them. I understand WHY these pressures exist, and it's clear the Epic want to do everything they can to leverage their transient popularity. But that's not to say they shouldn't be criticized or they shouldn't do better.