> thriving Super Mario 64 rom hacking community that is rarely hit with notice
Probably limited resources. The ones that do get hit are the big ones like Super Mario 64 Online [1] . Instead of the hacks themselves they seem focus on youtube quite a bit. I know a lot of Super Mario 64 emulation and emulation of other Nintendo properties is often DMCAed on that platform. [2] discussion [3]
"Last Impact" never got a takedown notice and PC Gamer even wrote an article about it (as well as Nintendo clearly being aware of Kaze).
As I said, there is a lack of aggression against SM64 hacks and it has never really been explained--but yes, they do hate copies or extensions to their engines that are essentially their own game, but better. SM64 online definitely qualifies. But again, this isn't correlated to how popular or how much of an online footprint the games have.
"Last Impact" never got a takedown notice and PC Gamer even wrote an article about it (as well as Nintendo clearly being aware of Kaze).
As I said, there is a lack of aggression against SM64 hacks and it has never really been explained--but yes, they do hate copies or extensions to their engines that are essentially their own game, but better. SM64 online definitely qualifies. But again, this isn't correlated to how popular or how much of an online footprint the games have.
(Article here https://www.pcgamer.com/super-mario-64-rom-hack-last-impact-... )