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by kibibu 2616 days ago
I haven't written c++ seriously for a number of years. Do you still have to do all that "rule of three" boilerplate stuff to use your classes with the STL? Is it better or worse now with move constructors?
2 comments

It's a bit better with C++11 syntax where you can use = delete to remove the default constructors/destructors, e.g.:

  class Class
  {
      Class();
      Class(const Class&) = delete;
      Class& operator = (const Class&) = delete;
      ~Class() = default;
  };
Which I find slightly cleaner than the old approach of declaring them private and not defining an implementation, but the concept hasn't changed much. I'd love a way to say 'no, compiler, I'll define the constructors, operators, and destructors I want - no defaults' but that's not part of the standard.

Move constructors are an extra that, if I remember correctly, don't get a default version, thankfully.

So, so much better. Nowadays we "use" what has been called "rule of zero". Write a constructor if you maintain an invariant. Rely on library components and destructors for all else.