online games are pretty low volume though, data is usually transmitted at a few Kbps per player. Just out of interest, how did you try to spot cheaters doing that?
Correct, not working for Rockstar. And I'm pretty sure R* stopped caring about cheaters ruining Online for last-gen console, shortly after that could push people to buy the game again, for current-gen. :)
Perhaps he was looking for an abnormal amount of traffic, attempting to resend the same message, and hoping the server will do it multiple times in the same frame. I would guess trying to find spots where the client is overly trusted.
It's one of best guarded secrets in gaming industry.