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by mcv 2620 days ago
As anyone who's ever played one of the recent editions of Shadowrun well knows.

For those who haven't, Shadowrun is a fantasy/cyberpunk RPG, and since the most recent two editions, everything is wireless. Everything. Cameras, locks, guns, you name it. Which makes it a lot of fun for a hacker to brick an opponent's gun in the middle of combat. Or, of course, use a security camera's wireless connection to get into the larger system behind it.

I hope real world security will be more sensible than that, but signs are not encouraging.

1 comments

Are cybernetics wireless too in Shadowrun? If so, it would mean a hacker could also directly attack cybered enemies, like shutting down cybernetic eyes to blind someone, force a leg to trip its owner or an arm to punch its owner.
A few are explicitly wireless because they need to connect wirelessly to other things, like an implanted comlink, cyberdeck or rigger system.

But I believe the rule or gentleman's agreement in Shadowrun is that something you paid Essence for (you pay Essence for cyberware and bioware) is part of you and cannot be hacked. Though I believe there have been adventures where for plot reasons it was possible. Shadowrun is not entirely consistent in that regard, I'm afraid.

It’s a pretty flexible game system. A good GM would allow it I think, but with a high difficulty rating for hacking it.