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by Bartweiss 2622 days ago
IWBTG is another great example, definitely. And almost the exact same type of classic-NES parody, where Mario:Syobon::Metroid:IWBTG.

Thinking about it a little more, this pattern seems to describe an entire class of games, including non-parodies. Dark Souls is famously hard because of sheer mechanical difficulty, certainly. But it's also rife with learnable, low-threat moments like "when you walk up this staircase, a boulder will fall on you from offscreen". They don't alter the overall difficulty too much, but they clearly convey that the game isn't honoring standard design principles about giving the player a "fair chance". In an odd way, it makes later departures like "the illusory wall doesn't have anything marking its location" feel more justified.

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When you put it that way, I can almost see the brokenness of the controller support in the PC port as part of the joke. Almost ...