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by philipov
2628 days ago
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For iterated prisoner's dilemma, you need the game to be infinitely long, meaning neither player knows when it will end. The moment either player realizes when the game is going to end, the game reverts to a regular prisoner's dilemma, and the first player to betray the other will win. The last round has no benefit for playing a Nice strategy, so you need to stab before the other player also realizes the game is going to end. |
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And I’m not sure that it doesn’t apply to the case where:
A) You can’t determine when the game will end, and
B) There’s very often several rounds.
That seems to cover “society”, in a broad sense.