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by intertextuality 2621 days ago
> Forcing users to learn a whole new language

Each and every videogame has a lot information to learn about it. Game mechanics, interactions, that sort of thing. Games are wildly different in these aspects, so why would icons of all things be worth nitpicking here?

Since games are so different having unique icons makes total sense, since I can associate them with whatever unique mechanics of the game.

> a game is often something you move on from quickly and on to the next one

For you, maybe. I have 1400 hours in dota, and almost 1500 in tf2. Over time as one gets acclimated to a game, having icons is really helpful for quickly scanning/displaying information, etc.

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Videogames have the problem of needing to visually display a lot of data, and needing to have good menus to traverse among its information/mechanics. Some games have really bad menus but I can't recall icons being the main issue in any of them. A bad menu is almost always one with options in confusing places or hiding a commonly-used option behind 4+ clicks, etc.

1 comments

The thing is, you usually _want_ to play the video game just for the video games sake. Understanding it is mentally part of the thing.

With a typical application GUI you usually want to get some stuff done and the program is the thing you chose for the job. This means unless you really plan to learn that thing, every friction that program needlessly puts on reaching your objective is gonna piss you off.

This is btw. the same in Games, if e.g. the graphics settings don’t work as expected etc

I don't think it's just motivation. Video games are different from regular software also in that they do explain their UI to newcomers, whereas explaining anything is anathema to modern UI design. That's IMO a big problem, and why I find myself liking UIs in video games more than in "work" software.

Some webapps offer videogame-style guides on the first launch - I'm thinking of e.g. UI tours that highlight elements and tell you what they do. It's a good pattern.