IO scheduling is a separate problem, though it shares the same fundamental properties. The same goes for network packet scheduling. All of these are ongoing efforts. Stay tuned! :)
Two of my primary areas of interest, audio engineering and VR both REALLY show how poorly modern operating systems do with user interactivity when it counts.
Two of my primary areas of interest, audio engineering and VR both REALLY show how poorly modern operating systems do with user interactivity when it counts.