| I assume you are limiting your definition of "system-taxing" to playing games specifically? As other people have noted, filesystem performance is often better under Linux. I also will point out that at least some rendering tasks can be faster under Linux as well: http://blog.thepixelary.com/post/167616662857/improving-perf... Just like with the filesystem performance discrepancy, this article seems to point out WDDM (Windows drivers) as the reason for this rendering discrepancy. And while we are on gaming (since I am a gamer as well!) when comparing games that run natively on Linux as well as Windows, Linux often has a performance edge over Windows: https://www.phoronix.com/scan.php?page=news_item&px=Win10-Li... Of course most games do not support Linux natively so in order to game on Linux you have to use WINE, Proton, or full virtualization to get a non-native game to run and this extra middleware layer adds overhead. But this doesn't mean gaming performance on Linux is worse than Windows; as comparing native-to-native performance shows. |
(Not because it's using secret system calls, but because its design was vetted and performance tailored for Linux.)