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by grawprog 2622 days ago
>Godot can support different languages (unlike Unity or Game Maker), but IIRC that requires recompiling the engine and may break the editor.

Personally i've been using this for godot:

https://github.com/GodotNativeTools/godot-d

It's been working well for me.

I compile my code and include it as an .so in my project. No recompiling the editor.