|
|
|
|
|
by grawprog
2622 days ago
|
|
>Godot can support different languages (unlike Unity or Game Maker), but IIRC that requires recompiling the engine and may break the editor. Personally i've been using this for godot: https://github.com/GodotNativeTools/godot-d It's been working well for me. I compile my code and include it as an .so in my project. No recompiling the editor. |
|