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by luladjiev 2622 days ago
from Godot's documentation:

>Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or even restart) Godot.

https://docs.godotengine.org/en/3.1/getting_started/step_by_...

2 comments

Given that Unreal only now added such support via https://molecular-matters.com/products_livepp.html partnership, I wonder how Godot is actually doing it.
Well... scratch one complaint, then.