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by willhk 2627 days ago
When we pay less than $10/gb for ram and our systems have 32 gb and more, I do consider it acceptable. As long as the speed of development and feature implementation is sufficiently improved of course.
1 comments

My system doesn't have 32GB RAM, and I really don't want that because my users don't have 32GB of RAM, they have 4GB. I don't want to get in the habit of just throwing away RAM because some target devices may have much less available, and I may want to port to such limited devices (phones, Raspberry Pi, small VPS instances, etc) where RAM is hard to come by or expensive.

An app's resource use should just justified by what the app does. It's really telling when a 3D game engine uses about the same resources as an electron app.