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by brightball
2627 days ago
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Having spent a ton of my teens playing online games, I agree with you to a point. It’s also a little dismissive to assume that this is just like every other game. There are so many psychological tricks going on to add a “feeder pellet” aspect to some games today that they are truly designed to be addictive. Games with in app purchases or ads, are usually built for it. Games that have timed reward systems to incentivize you to keep coming back at that same time every day are also part of it. You see these systems with most of the “free” games on touch screens and as a parent I can tell you that my children are significantly different playing them vs playing any other game with their friends (even online). It’s a noticeable enough and shocking enough behavioral change that you have to remove it. When not having access to a game for a certain period of time creates anger or tears, it’s no longer just a game. |
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So they introduced timed challenges (get so many headshots in one life, get a skin as reward) into BF1 as an update and then expanded that in BFV.