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by jamesgeck0
2630 days ago
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> I have that feeling every time I play an old JRPG. Many of them feel slow, clunky, with painful mechanics... as opposed to current games, which had the experience from decades to get refined. It definitely depends a lot on what you're playing. Chrono Trigger has tighter, punchier pacing than practically any modern RPG. IIRC in the first couple hours you've visited two or three different areas, seen consequences of your choices, escaped a dungeon, had a cinematic fight against a boss with unique mechanics, and discovered a secret about one of the main characters. It's not perfect; there are a number of "uh, wait, what am I supposed to do now?" moments, but it still feels fresh otherwise. Final Fantasy VI and Phantasy Star IV similarly have brisk pacing and great presentation. Early 3D RPGs slowed everything way down, for whatever reason. |
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Specifically on slowing things down in 3D RPGs, Final Fantasy VII was pretty fun, even if a little grindy, up until the endgame. But by this point, effective grinding consisted of summon spells, which meant watching the same 90 seconds of an unskippable cut scene over and over again. Like, I get how mind-blowing 3D was in that era, but it killed the pacing so much for me that I never bothered to finish the game. I hear some cool stuff happens with Sephiroth, or whatever.