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by lubujackson
2636 days ago
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I've given some thought to the grinding/no grinding issue and I think the true purpose of grinding is to allow systems learning of the game's economy and battle system. There is the more obvious reason of giving more weight (and a bigger dopamine hit) on every advancement, like when you save gold to buy a new weapon and suddenly start one-hitting enemies instead of needing 3 hits. But that also relies on learning, by feel, the underlying cost and value of each hit point as well as the tendencies and weaknesses from fighting the same enemies over and over. Some people enjoy aggregating all of that information in their brain and getting mastery over it. Even mechanically dumb games can have interesting higher level tactics. People will make spreadsheets and argue over the best weapon or best combination of items or spells to fight certain bosses, even if the base game is mashing the A button to sword hit the enemy 5000 times in a row. |
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