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by eggy 2637 days ago
I am an old Amiga user Vic-20, A1000, A500, etc., so I am a fan of the author.

I tried running the sierpinski example with a pre-compiled Windows .exe that I placed in the lobster root directory, and it gives me this error: "can't open file: stdtype.lobster".

I placed lobster and lobster/modules in my path, and it still throws the same error. I am assuming I need to build the .exe myself due to some incompatibility with the master branch and this older .exe?

I like a self-contained game PL. I use Raylib for that type of experience right now, but I like the concepts here. Thanks!

EDIT: copied modules to root of lobster, and now I get:

"stdtype.lobster(8): error: end of file expected, found: <"

I tried an included test file and a copy/paste of the sierpinski example, and both throw this error.

1 comments

Sorry, I need to do better at "getting started" documentation. The exe needs to be placed in the "lobster" dir under the root. It searches for "includes" relative to itself.

Not sure about the error involving "<".. are the executable and the data from the same version of Lobster? Open an issue on github or email me for more help :)

I'll build it as the site suggests, since I am using a binary from the release with the master branch modules. I'll follow up on github. Thanks!