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by raphlinus 2635 days ago
When listing approaches, people should look at Skia Compute[0]. While it is true that traditional GPU's are not a super-great match for 2D graphics, modern GPU's are becoming more and more CPU-like, just with more parallelism. I haven't done careful quantitative evaluation of compute myself, but don't feel that any understanding of modern 2D graphics performance would be complete without that.

[0]: https://github.com/google/skia/tree/master/src/compute/skc

1 comments

Wow, I haven't seen this before, thank you for the pointer! This reminds me of some of the work in this 2014 paper which used a compute-based algorithm on the GPU to implement vector textures. And of course the works of GLyphy and PF1. http://w3.impa.br/~diego/projects/GanEtAl14/