| It is appalling that the top 3 comments (at time of writing this one) are victim-blaming. "They should get better jobs". "There's a high demand so they should go elsewhere". "They should have known before they went there". Where have you been in the last few years, and how have you not learned anything about abusive practices which entrap people? These companies are basically abusive — they abuse their staff with long hours and low benefits, taking full advantage of the cool-factor to entangle them. As anyone who has the slightest empathy and has read anything in the news cycle in the last few years would know, people caught in this situation are often unaware they're being abused, blame themselves, and don't realize there is better elsewhere. If you're one of the people who are, right now reading this, thinking "That's a load of BS these people are idiots and they deserve what they get", then I implore that you think again and realize you are essentially blaming the victim. That's almost never the right side to be on. What we need to do is expose these companies for what they really. Put all these things out in the open and air them for all to see. Perhaps at some point we can have all the major studios unionized, and perhaps once their internal cultures become less toxic, their external one will likewise clear up a bit. Here's hoping. |
One lucky thing about game dev is that your skills do transfer. Whether to graphic design or programming or marketing or whatnot. It's not like they got a gamedev license and are locked in.