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by maximilianburke
5675 days ago
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For game development you can safely avoid dealing with exceptions and RTTI. You can probably avoid most template magic, too. Most game developers use C++ as C-with-classes and generally keep the inheritance and OOP-ness fairly simple. |
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One approach to finding out more details is to pick a specific engine and see how it uses C++. For example, take Unity3D, and figure out what parts of C++ you'd need to know to use and understand its API (by reading the docs, looking at example games, trying out a small project, etc.).