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by derin
2638 days ago
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One thing to note is that hypercasual can reach a much wider audience than traditional gaming genres; it isn't male dominated and isn't exclusive to younger (15-30) demographics. This, tied with increased accessibility thanks to its f2p nature and simplified game loops, is most likely what lead to its recent surge in popularity. Having said that, it does seem to be slowing down some-what. |
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If there are in a similar boat, calling it entertainment would be just. Calling it gaming would be a stretch.