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by KilledByAPixel
2642 days ago
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Hi, I'm the author of the post. I actually am an indie dev myself and have many smallish games as well as worked in AAA for years. I think indie developers tend to get it right more often, but anyone can fall into the wrong approach of over-complicating their games with needless features that actually detract from the fun. Like take for example RDR2. Imagine if instead of having all those silly mini-games, they just polished the core combat and movement mechanics more. That's the game I want to play. I guess I was trying to say a few things with this post, but one big part is that removing stuff from a game and making it simpler is often better then adding more stuff. I talk much more about that in my epic js1k post coming soon! |
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If you go on say /r/gamedev, you'll see all kinds of posts of people stuck down rabbit holes of negligible design, like how to make the best hair physics. A lone developer could spend a year's worth of free time implementing things that don't make the game any more fun or complete.