Hacker News new | ask | show | jobs
by sadris 2644 days ago
I had 90% piracy rate on Android when I did it years ago. Gave up and didn't look back.
4 comments

FSF - WORDS TO AVOID:

“Piracy”

Publishers often refer to copying they don't approve of as “piracy.” In this way, they imply that it is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them. Based on such propaganda, they have procured laws in most of the world to forbid copying in most (or sometimes all) circumstances. (They are still pressuring to make these prohibitions more complete.)

If you don't believe that copying not approved by the publisher is just like kidnapping and murder, you might prefer not to use the word “piracy” to describe it. Neutral terms such as “unauthorized copying” (or “prohibited copying” for the situation where it is illegal) are available for use instead. Some of us might even prefer to use a positive term such as “sharing information with your neighbor.”

A US judge, presiding over a trial for copyright infringement, recognized that “piracy” and “theft” are smear words.

Anecdotally, 75% of my sales are on Android and only 25% on iOS.
That pretty much mirrors each platform's market share

https://www.macworld.co.uk/feature/iphone/iphone-vs-android-...

In my experience very few people can say that. With all of the apps (games, line of business apps, audio visual apps) I've been involved with 90% of the sales/installs were iOS and 10% Android. IMO Android is rarely worth supporting for most apps. Not to mention huge piracy rates.
Interesting...is the app exactly the same on both platforms and the same price (assuming it is paid)?

I am interested to see if it's worth porting some of my iOS apps to Android.

App functionality and price are identical. It's a very niche app with dedicated community though, so piracy is not such a big factor.
How much did your app cost? Who was your target market?
Sorry to hear that. What do you do nowadays?
Just only release for iPhone :)
This is the underrated "why iPhone" answer most people overlook.

An iPhone may be more "locked down" than an Android equivalent in terms of what you can install, but when the App store is so robust, you really don't feel any pain from the walled garden.

An iPhone user doesn't need to side load a bunch of software to get the job done -- the App store has high quality tools for 99% of use cases and most are available for a couple bucks.

Good for you. I am seriously thinking of leveraging PWA. My app is pretty light weight, just a frontend to a REST api.
What's your app?