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by jtms 2642 days ago
I’d imagine there could be some really interestingly massive simulation possibilities integrating nbody with unity’s new ECS system
1 comments

Mind reader!

Yeah, I'm keen to give that a go. Interestingly it is not a problem that is very easy to parallelize, since every mass will affect every other mass. There may still be some cool ways to use ECS though.

Yeah I can see that... at least all the other non-rigidbody stuff is (theoretically) much more efficient.