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by cliff 2639 days ago
Happy to see people using that! :) I implemented that Mumble integration while I was at ArenaNet.
2 comments

Awesome, thanks for that! By the way: that integration has been co-opted for use by a bunch of overlay software, like gw2taco [1].

So, even if not used for Mumble, it's now a pretty big feature for other 3rd party software. I use it regularly myself.

(For the unfamiliar: gw2taco et al use position/viewport data, I guess, from the GW2 Mumble API to draw an overlay on top of the game with navigational markers/aids.)

[1]: http://www.gw2taco.com/

Cool, that was actually what I had hoped would happen! It was fun creating public APIs; the ArenaNet leadership was extremely supportive.
I don't use Mumble for voice chat, but I do really appreciate mumblelink api being implemented in GW2 for things like gw2taco, so thanks!
Spatial audio support in mumble was just coming around in its early stages when I looked at integrating mumble as a VoIP solution to a Unity3D training simulator project. Good to see it's still around and kicking!