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by kaoD
2643 days ago
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Are you teaching game networking to Glenn Fiedler? You probably learnt it from him, or someone who read his articles! Now seriously: client side prediction is not magic and it always introduces its own problems, like getting killed after getting into cover (especially in low TTK shooters) or the opposite: bullets not registering when if they hit in your screen. Client side prediction is sleight of hand. It will never replace actually perfect network conditions and will still feel better the lower your latency is. It's necessary, but not sufficient. |
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