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by alleyshack
2647 days ago
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The article title is somewhat misleading; the point of the games described isn't simply to "cut stress". Rather, the games variously work to raise awareness of mental illness; help people with mental illness cope by giving them protagonists and storylines they can relate to; provide role models and story structures for overcoming challenges related to mental illnesses; and improve overall mental health in a variety of ways from dancing in VR to mindfulness exercises to encouraging conversations with therapists. edit: a word |
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